By: Chris
Great work on editing this Ada, I’m sorry I missed the chat but it was about 5am out time I think :). That said most of my questions are covered I think there. Thanks too to Matt!
View ArticleBy: Junkyard Sam
LOL, I read the entire chat transcript before I saw that it was neatly ordered down below. Really extremely cool to host that chat and for Mat to come on and talk with everyone. I hope MochiCoins...
View ArticleBy: Porter
Thanks for getting to my question. I wasn’t aware you guys did sponsorships with MTV and Candystand, good stuff. I like how you mention the importance of retaining your IP, it definitely does pay off...
View ArticleBy: wonderwhy-er
Very interesting stuff. I think I will be coming back to reread some parts. Seems to me that Nitrome could be good example of indie browser game orientated firm.
View ArticleBy: axcho
Excellent transcript – thanks for sharing all this info! It was especially helpful to see your project timeline for a typical game over 5-6 weeks. :) Best of luck for the future. Hope things work out...
View ArticleBy: eichwulf
Wow, so many questions about MochiCoins, it seems developers were more interested in that than in Nitrome.
View ArticleBy: Cool Lava Games
D: IP means Intellectual Property. For example if you create a new game, it’s your IP.
View ArticleBy: Flash games
Flash games… [...]The Official Round-Up from Nitrome’s Flash Game Dev Q&A[...]…
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